![]() ![]() Mecha, sorcery, samurai, geisha, monks, cyborgs, annelid-users, and more make this game a truly unique - and deeply Japanese - experience.Ī simple-to-understand rules system utilizing regular six-sided dice, cleverly explained in both detailed text examples and amusing full-page manga art. The books together boast a page count of almost 700 total pages! The huge amount of art, combined with the detailed deep-dive explanations and play advice, will give you your money's worth in usable content.Ī rich Japanese setting involving a planet in a constant state of war, where magic fuels technology and the culture is an analogue of the "Warring States" ( Sengoku) era of Japan. Two books: A full-color Setting book and a black-and-white Rules and Play book. With layout for the English edition by industry expert Luke Crane ( Mouse Guard RPG, Burning Wheel RPG), you've never seen a game like this. The art is done by the formidable hand of Junichi Inoue, the fine brush-work of Hiroyuki Ishida, the comical impact of Hayami Rasenjin, and more! ![]() Over 300 unique pieces of art appear throughout there are 33 full-color manga story pages that introduce players to the world and setting features, and ten rules explanations, also in manga form, assist with fast rules retention. A text-only indexed version of all of the content of the setting and rules books at US Letter/A4 size for easy reference and printing (510 total pages with large font and spacing for readability effectively 150 pages of text for normal book proportions).The original high-quality art-filled, full-color setting and rules books, together in electronic tablet-optimized US graphic novel size (700 total pages).This product contains two versions of the game: Tenra Bansho Zero is a unique tabletop roleplaying experience, and it features the following: Years later, this unique and revolutionary game has finally been painstakingly translated into English for play in the West! TENRA BANSHO ZERO ![]() ![]() With a rulebook dripping cover-to-cover with high-quality anime-style art, a setting rich in culture both real and fantastical, and a revised and simplified rules system that focused with precision on roleplaying and character drama, this game took the Japanese tabletop RPG market by storm and spearheaded both a renaissance and revolution in the Japanese gaming industry. The world was named Tenra, and the game was named Tenra Bansho, or "Everything in Heaven and Earth." Almost a decade ago, Japanese artist and game designer Junichi Inoue sat down to create what was, in his own words, a uniquely and unmistakably "Hyper Asian" Japanese world: a world of magic and technology, of samurai and Taoist sorcery, of powerful mecha and cultured geisha. ![]()
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